3 plus 1 book about board games: Create your board game!

Are you interested in creating your very own amazing board game? We have selected 4 useful books which may help you write, design and publish your own board game. So start reading and let your creative juices flow!

The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!

book about board games

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

Author : Brian Tinsman

The Board Game Designer’s Guide: The Easy 4 Step Process to Create Amazing Games That People Can’t Stop Playing

book about board games

Description from the author

Do you have a board game idea, but can’t get it out of your head? Use my 4 I’s Framework, and you’ll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!).

Have you made a game, but it’s just sitting in a closet somewhere? Dust off that box and let The Board Game Designer’s Guide get you unstuck and finish your game for good!

Is your game done but you don’t know what to do next? In section 6, I’ll walk you through all the options available, so that you can finally figure out which one is right for you, and grow a huge legion of fans all proclaiming “Whoever invented this game is a friggin’ genius!”

Don’t let your board game idea sit on a shelf or in your head. There are thousands of people out there who want to play it. You need to share your amazing game with the world! And now you finally can…

Author : Joe Slack

3 plus 1 book about board games: Kobold Guide to Board Game Design

book about board games

Pull up a chair and see how the world’s top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you’re a designer, add “published” to that list.

The Kobold Guide to Board Game Design gives you an insider’s view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world’s most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you’ll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

Featuring a cover and interior art by John Kovalic, the book’s 15 contributors include:

  • Richard Garfield (Magic: The Gathering)
  • Steve Jackson (Munchkin)
  • Dale Yu (Dominion)
  • James Ernest (Kill Doctor Lucky)
  • Lisa Steenson (Redneck Life)

Whether you’re a game enthusiast who wants a deeper understanding of the hobby, an aspiring designer looking to break into the industry, or a seasoned pro who knows there’s always more to learn, there’s something for you in the Kobold Guide to Board Game Design.

Author : Mike Selinker

3 plus 1 book about board games: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

book about board games

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.

Authors : Geoffrey Engelstein, Isaac Shalev


Maybe you are in mood for playing a good detective board game?


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